Playing God Till You Run Out of Cake

Art by Seth T. Hahne.

Scientific advancement is the entire backstory of the video games Portal and Portal 2. You play as Chell, a woman awakened from her Relaxation Vault in Aperture Science’s enrichment center, forced to go through a series of tests by the direction of an artificial intelligence named GLaDOS.

Portal takes humanity’s tendency toward advancement beyond all logic (and that’s what makes it hilarious). Not only is the entire lab run by a robot determined to put Chell through her paces and then destroy her, but the tests themselves don’t serve much purpose. Aperture’s founder, Cave Johnson, doesn’t seem to have any morals when it comes to science. In one of his speeches to the test subjects, Cave says flat-out that they have no idea what they’re doing and they’re “throwing science at the wall and seeing what sticks.”

Aperture’s motto, “We do what we must because we can,” seems completely ridiculous in light of the Portal universe (because there’s just something ridiculous about a robot chucking heart-labeled companion cubes at you and degrading you for not solving the puzzle faster).

However, I find the game an ironic insight into the human mind. . . .

Read the whole article from Christ and Pop Culture here.

Allison Barron

Allison Barron

Art Director at Geekdom House
Allison is like Galadriel, offering wisdom where needed but turning treacherous as the sea when competitive games are involved. She manages Geekdom House's arts initiatives, including Area of Effect and Incantatem. She spends the rest of her time writing for Christ and Pop Culture and Think Christian, playing D&D, and exploring Hyrule, Middle-earth, or a galaxy far, far away.
Allison Barron

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