Virtual reality check Oct02

Virtual reality check...

As the world we live in grows and shifts, so do the ways we avoid it. Video games have come a long way since their genesis on the tiny screens of archaic supercomputers. Today, millions of people spend millions of hours inhabiting virtual worlds. But as games get better, some players stop wanting to log out. Ready Player One by Ernest Cline takes readers on a journey that will cause them to rethink today’s developing technologies. Ready Player One takes place in a near future where a major war has left much of the planet devastated. Most people live in poverty in major cities; food, power, and shelter are privileges not afforded to everyone. The only redeeming feature to this reality is the OASIS. More formally know as the Ontologically Anthropocentric Sensory Immersive Simulation, the OASIS is, for all intents and purposes, a video game on an unfathomable scale. The OASIS is so large and successful that virtually all business, including attending school and working, takes place within the digital world. Life isn’t a game. There are no 1-ups or bonus levels, no cheat codes or speed runs. Players enter the OASIS with an immersive visor and pair of gloves that allow the user to physically interact with the digital world. The story follows young hero Wade Watts on a journey to answer a series of riddles and puzzles in order to find a treasure of immense magnitude. His journey takes more than a year, and Wade needs to spend more and more time in the game to accomplish his goals. As his adventure escalates, he eventually upgrades his visor and gloves to a top-end gaming rig complete with full body immersion and direct-nerve interfaces. He spends more time in the OASIS than he...