To punch or not to punch...

Punishing bad guys is the staple to most video games, and for good reason. After all, who doesn’t feel satisfied after sending Bowser hightailing it away, destroying Ganondorf  by using his own magic against him, or giving Sephiroth what for? These games appeal to the desire to right wrongs and to give the villains what they deserve. I want to bring justice to my wounded hero, naturally. The Mass Effect series has some impressive dialogue and morality options (yes it is unfortunate that you have to choose mostly Paragon or Renegade options to get the most out of the game, but I won’t get into that here). I like getting to make my own mistakes and deciding whether I want to punch someone in the face or not, rather than watching the hero commit to actions beyond my control. As such, I get to choose (to an extent) how to carry out justice as Commander Shepard. Many scenarios in the Mass Effect games require choices that affect later outcomes, and a lot of those choices involve dealing with injustice. How I go about doing something is just as important as the end it accomplishes. Is it the “right” choice, for instance, to kill the Rachni Queen on Noveria, or to let her go? The rachni are incredibly dangerous and previously hostile, as proven from the Rachni Wars. The queen’s offspring had just rampaged through Rift Station, slaughtering a lot of people, and you don’t know if she is telling the truth that she wasn’t behind the attacks. Would killing her be just? On the other hand, the scientists on Noveria had trapped her and used her children in an experiment, and if she is telling the truth, she had nothing to do with the murders. Maybe...